Emma Adams from Kellett School (British International School in Hong Kong) uses Samarost, an online award winning adventure/puzzle game (http://www.amanita-design.net/samorost-1/). Used as a stimulus for writing, the children play the game collaboratively in one or two sessions, then using screen grabs and knowledge of the adventure, the children write their own adventure story.

Emma Adams from Kellett School (British International School in Hong Kong) uses Guitar Hero Wii game that enables children to "be" a rockstar... Thus it is used as a stimulus for writing: researching and writing biographies and autobiographies and also good for persuasive writing: creating advertisements for guitars.

Lori Andersen of Grafton High School (Yorktown, VA) uses phet.colorado.edu which is a website that hosts a wide variety of science and math simulations. The simulations permit scientific experimentation and discovery in a fun, engaging environment. Students enjoy playing with them while they are learning!

Gerald Ardito of Pierre Van Cortlandt Middle School Croton (Hudson, NY) uses Molecular Workbench. Molecular Workbench is a cross platform (Java) application that allows students to run simulations on all kinds of scientific content. I use the simulations for classroom demonstrations and then have students work with them individually as virtual labs.

Carolyn Awalt of UT El Paso College of Education (El Paso, TX) enjoys vmathlive.com because it allows students as young as first grade to practice their math skills in "friendly" competition with students all over the world. Students bring up the math games and play them with students from different countries. There is a map that shows in real time the students' locations.

Aaron Ball of Edmonton Catholic School District (Edmonton, AB) uses **http://www.bridgebuilder-game.com**. A simple bridge simulation that allows students to design their own bridges that must hold a weight. I used this as a way to give my students a common experience that was also flexible enough to give them a comfortable start.

Michelle Bellah of Boys Ranch ISD (Boys Ranch, TX) integrates Quia Activities. Quia.com provides a way for teachers to create games and quizzes online for student use at school or home. I teach my weekly vocabulary words on Quia. Kids study using the games at home, and they take their quizzes via the Quiz Maker feature.

David Brear from DKB Consulting (North Vancouver, BC) enjoys The Forbidden City: Beyond Space and Time. The principal goal of the project is to provide the means for a worldwide audience to celebrate and explore Chinese culture and history. Great for social studies and learning the history of other cultures!!

Cheryl Capozzoli from Capital Area Intermediate Unit (Enola, PA) integrates Energyville - http://ecogamer.org/environmental-games/energyville-energy-game/. Energyville is a game that allows users to choose future energy options while building a virtual city. Students who are enrolled in Environmental Science class must develop a plan for new and renewable energy sources while building their new city. The game displays the many challenges faced when making decisions that could potentially have global impacts.

Christina Carrion from Beaver Technology Center (Garland, TX) integrates the Nintendo DSi, the hottest hand held gaming device for this generation, which is used to differentiate instruction and increase literacy skills by using the built in pictochat feature.

Kathleen Covey from Scranton School District (Scranton, PA) uses Kerpoof! Kerpoof is an open-source website which allows students to make stories, movies, pictures, and much more. I use this site to construct vocabulary and spelling words, create and/or retell stories, and create math problem stories.

Christine Creange of Oscar Smith Middle School (Chesapeake, VA) utilizes Logger Lite. An online program used in conjunction with weights, sleds, friction boards, and force sensors to teach students how to measure the force of friction when dragging various masses over various surfaces. When teaching Newton's Laws, this program is used to help students investigate and understand scientific principles and technological applications of work, force, and motion through hands-on experimentation. Students work in small groups to conduct the experiment using friction boards with three different surfaces (smooth, coarse, sandpaper), three different weights (aluminum, lead, brass) and a sled attached to a sensor connected to the logger lite program. It is recommended that the same student pull the sled, at the same speed, for each trial. The sensor records the force for each trial. Students manually record their observations on a lab sheet. Students are also asked to compare the differences in accuracy of measurement using the computer sensor and the spring scale for measuring forces.

Susan Elwood of Texas A&M University Corpus Christi (Corpus Christi, TX) enjoys Food Force. Food Force is a free online game from the United Nations World Food Program. Food Force sends children ages 8 to 13 on six realistic aid missions; serves as a classroom tool for teaching about hunger.

Kelli Erwin from Pasadena ISD (TX) uses the Trading Card Creator (www.bighugelabs.com). Trading Card creator allows students to create printable trading cards with images and text. Create trading cards for any subject or topic. By printing and sharing them, students can learn from each other.

Kelli Erwin from Pasadena ISD (TX) uses Learning.com. Learning.com has the Easy Tech (tech apps), Aha Math and Aha Science applications. I use the applications for emphasizing skills and the journal feature to create and assign my own activities for students. I am able to embed my favorite web 2.0 tools into the activities.

Mary Foelber of Ocean City Elementary School (Ocean City, MD) enjoys LEGO WeDo robotics. This kit provides everything needed to build and program simple, kid friendly, robots. In our after school Digital Dolphins Technology Club students in grades 1-4 build LEGO robots and program them. They explain and demonstrate their creation!

Lucia Hassell of Meridian Public Charter School (DC Area Schools) utilizes Dive Into Math on Learningstation.com. This is an online interface that allows students to navigate through interactive math lessons by grade level. After reviewing a topic with their lead teacher, I recap and allow students to complete the online instructions, activity, and test independently using headphones. Students are often excited to see and grasp the concept easier and do well on the online test.

Judy Hoffman from Stephen S. Wise Elementary School (Los Angeles, CA) uses **www.switchzoo.com**. Students can learn about mammals and their habitats and then morph bodies, tails, and heads to create original animal species. Second graders learn about mammals and then write paragraphs about the never before seen animals that they created.

Dr. Vicki-Lynn Holmes from Hope College (Holland, MI) utilizes Fathom. Fathom, a permutation simulation that compares a sample measure to a normally distributed population. To help students understand the p-value, I use Fathom to simulate probability of the null hypothesis. Students literally see their measure under the curve.

Joan Kane of Whitney M. Young Magnet High School (Chicago, IL) uses Virtual Business - Sports. VBS allows students to test values for business inputs, such as ticket pricing, advertising, and sponsorships, and see the results of different strategies on the profits of their team. This business simulation works great in my Sport Management class.

Russell Kahn, Ph.D. of State University Institute of Technology (Utica, NY) develops Automotive Electrical Fault Interactive Simulator. This is a student-developed simulator to help automotive students learn how to troubleshoot automotive electrical faults. Loren Maki in the online Information Design and Technology program created a simulation program for use in his university's automotive program to troubleshoot automotive electrical faults.

Sue Miller of West Tisbury School (West Tisbury, MA) integrates Roller Coaster Building at the Jason Project. This project allows students to learn about potential and kinetic energy while building on-line roller coasters. The roller coaster is either a success or crashes into the end barrier. The roller coaster is also rated for difficulty. Great fun. Students work together together and also compete to build successful roller coasters.

Debbie Ray from Troy High School (Troy, TX) simulates Best 10-Week-End-of-Year Project. 10-Week-End-of-Year Project is a business simulation that is FUN! Group project utilizes all Microsoft Office Applications in addition to multimedia in which they create and maintain their business. It engages students during the hectic end of year.

Ephraim Ross of American College of Healthcare Sciences (Portland, OR) integrates Cool Iris and Issuu which pulls in dynamic image and document content, whenever relevant to the course content.

Bill Selak of billselak.com (Los Angeles, CA) integrates GarageBand to compose songs and transcribe melodies. I use GarageBand to record rhythms that students need to read and perform. Fourth and fifth grade students use GarageBand to compose music and learn about instrumentation.

Cindi Simmons of Broad Acres Elementary (Silver Spring, MD) uses Lemonade Stand (http://www.ae4rv.com/games/lemonade.htm) a 30 day lemonade stand simulation. Students make decisions about pricing, production and advertising based on cost, weather, and supply and demand over a thirty day period.

Terry Smith of Eugene Field School (Hannibal, MO) integrates Quest Atlantis, a challenging, engaging 3D multi-user virtual curriculum-embedded, environment that allows my grade 4 students to try on new identities of scientist, artist, writer, counselor, explorer, and so forth while interacting with other avatars and inworld non-playng characters to solve problems and dilemmas. It is used in my 4th grade computer learning center, as well as whenever students choose to use it. Helps with persuasive writing, peer collaboration, higher level problem solving, synthesizing ideas. Especially great for stimulating kids to want to read more.

Sarah Steadman from George Mason University (Fairfax, VA) boosts learning with online Mad Libs to teach Low or Intermediate level college ESL students to self-correct their word-choice or word-form writing errors. The online and free downloadable widget is easy and speedy! Students engage with word chocies based on parts of speech, then read and revise their final product for accuracy!

Carissa Sualp from Belmont Charter School (Philadelphia, PA) uses SimCity Societies,which is a city-constructing simulation game, to introduce alternative energy and encourage energy consciousness.

Michael Taylor from International School of Amsterdam, Netherlands uses Lego Mindstorm. A toxic waste spill is endangering the a local ecosystem. The toxicity is hazardous to humans. Using Lego Mindstorm NXT, students, in small groups, build and program a robot to clear the 'spill' before damage is done to the environment.

Tari Trexler of St. Patrick Catholic School (Carlsbad, CA) utilizes BrainPop, a site that creates small flash movies/activities on a variety of topics to introduce and reinforce topics such as digital netiquette and cyber-bullying to her computer students.

Pamela Whitehouse from West Virginia University (Morgantown, WV) uses Second Life. Second Life is a virtual world designed for community building, and exploring. My fifth year teacher ed students use a virtual meeting room for distance meetings, and to plan how virtual worlds could enhance their teaching, particularly with project based learning.

Fred from International School of Boston (Cambridge, MA) uses Simcity. Using Simcity 3 along with Excel my students and I explore prediction, probability and problems!